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A change to the map voting screen

#14
Map vote system was changed from 100% "Random" every time (with some maps having a cooldown) to a "Cycle" because most of our maps were never played(cycle as in it generates a 'list' of maps that must be played before a new cycle is generated), limited to 4 to help underplayed maps get played (which honestly, I didn't agree with and knew wasn't a great idea anyways, but some people seemed to really want it that way)

Now people are forced to play through maps and dislike it, which I expected. I haven't added very many maps, most of the maps are from Jake's time as manager.


I say we purge a lot of the maps(besides some challenge maps, though heaven should be removed 100%, but don't want to fuck people over), and do a big vote on what maps are added/re-added. Maps have to be checked for leaks and performance before being added to the voting selection.

There's no reason to have maps no one likes/wants to play, it's just a lot of the time feedback on maps is super mixed "BRASS REMOVE THIS MAP IT SUCKS AND I GET SHIT FPS" while on the other side people are saying - "I actually like that map and it runs for me", or "The minefield is what makes that map good, despite it having a global door sound that can be spammed to everyone on the server thus causing staff to have to enforce another map-specific rule".  Thus why I think it's better if we remove the bulk and vote for which ones get re-added (or new ones to be added).

I don't support your idea though because people do nothing but bitch about minigames. Never mind the loot not being balanced (it ultimately becomes a loot-based power creep as things constantly have to be updated to give better loot because people compare it to events or other activities that take around the same time, which is a dumb comparison on TTT. This would be like the 4th time I've updated their drops), people want to do their scrolls. Also Minigames are supposed to be fun not greed-fueled activities, more loot makes people more greedy, and more scummy during said minigames. Buffing the loot is an artificial way to get SOME people to stop complaining about them, but it's not a true fix.

What happens when a boss tries to win? People call them sweaty and shit talk them.

Minigames were first introduced to help break up the monotony of a fairly repetitive gamemode, and make it a bit more exciting to play, that unfortunately isn't how it is received anymore.

The only new minigames I'm considering trying to make for TTT are AI based ones, players vs ai. Minimal toxicity during it, though then people complain about 'leeches'.
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Messages In This Thread
A change to the map voting screen - Terran - 01-07-2019, 06:51 PM
RE: A change to the map voting screen - Brassx - 01-08-2019, 12:56 AM

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