Before this thread it was 'buff jolly crystal its useless'. It's a type of crystal we've never had before, it's not directly an offensive crystal, it's more so defensive as its proc requires you to lose health.
You have a 45% chance to deal 20% of the damage you received to the attacker. The downside is the fact you need to be damaged in order for it to proc, and that it can not kill the attacker. (I have recently pushed a patch to fix that again)
Few things that can be done to balance is one of these:
The idea I had for its theme was you get a 'gift' from someone (damage) and return the favor (some damage).
You have a 45% chance to deal 20% of the damage you received to the attacker. The downside is the fact you need to be damaged in order for it to proc, and that it can not kill the attacker. (I have recently pushed a patch to fix that again)
Few things that can be done to balance is one of these:
- Have it no longer proc on killing shot. (So if you headshot them with a rifle, it wont proc)
- Upon killing a person with said crystal, you gain back the HP you lost to the crystal when battling them(which probably wont be anymore than 10-20 HP most of the time)
The idea I had for its theme was you get a 'gift' from someone (damage) and return the favor (some damage).