(12-22-2018, 07:41 AM)Nivendo Wrote: Quite honestly, the best solution is probably to just change the guaranteed eye to be a decent chance at getting the eye for dealing most damage, and make it tradeable again. With how many eyes will exist over time, there's no need for Kraken to drop an eye every time. Not only that, but if the guaranteed eye is ambiguous and instead spread more evenly among the top ~8, there's no feedback or any way to identify who got an eye for what, and people will probably be content just trying their best to deal damage the best they can. While I'm a strict capitalist dog, it really do be like that sometimes. This way, people don't feel the need to grief over the top spot, because the top ~8 will have a good shot at an eye, and people don't have to jump in front of Ace, Ban or I with negative sag while we're trying to shoot because it hurts their odds at getting an eye that they might *actually* be able to drop instead of trying to help someone else that they know to get that single slot.
TL;DR/Main Points:
-Change "top eye damage eye" to "top eye damage chance", maybe give additional unique drop chance similar to fishing up Kraken, but not a guaranteed eye.
-Take that guaranteed eye and distribute the "1 in 1" through the top ~8 top **dps** players, not top eye dps. Essentially up the odds for the top ~8 so that ~1 eye drops between them, guaranteed.
-Revoke untradeable status, no real need to make many, if any, untradeable items in a player economy imo.
-Revoke down-phase water damage, maybe? I'm not too sure. It makes the fight really depend on accuracy-based weapons like augs, which feels restricting.
Basically, change it so that the goal isn't to kill eyes. It's to kill the Kraken.
EDIT: It's not really possible to make the fight fair when it comes to eye damage. Someone will always have the best weapon for the fight, and if they don't fuck up, they'll get the guaranteed eye. When two people have the same weapon, it'll just be a competition between the two of them. The cycle will continue unless it's distributed among a larger pool more fairly, which is pretty much what I want to stress. The guaranteed eye probably doesn't have a spot in a system where damage is almost entirely dependent on how absurd the gun you're using is.
I don't think it's bad at all to have at least one thing that physically awards you for having a better weapon than someone else, we do not have many things that do so in the first place.
The thing with making the guaranteed eye untradeable, it makes the people who get it HAVE to use it, which then increases the chances that the eye will actually just be consumed/failed, rather than cheese trade it to someone who is good at it almost guaranteeing it succeeds, just like Djinn's all over again. The outcome will be tradeable, just the eye itself wont be (unless you get it via RNG).
There's plenty of other ways to gain an eye right now, and the downside of going for the guaranteed one is the fact you have to use it yourself. Which I think is perfectly fair, as I never wanted people to 'trade them to people who can do them and trade the reward back', because that's just a loophole to get around the 'skill' barrier.
Quote:I think that stormforged/hydra should be BIS for kraken specifically and I'm glad that's becoming more the case. I dislike that azuredge is still so good it'll cheese your way to eye no problem.
The thing is, more than Excel have the Azuredge, yet he usually still gets the eye with these changes? If it could cheese your way to it no problem, why do the other users not get any eyes?
Quote:My main problem with with kraken is probably how for a world boss it's more of a singleplayer experience that requires you avoid everyone at all costs.
If that were the case, the Kraken would never get killed. Remember how long it took for people to actually kill it? A decent chunk of people have to focus the same tentacles, otherwise you simply won't kill it. That's a bout as complex as a 30 player boss fight should get, because managing that many people into doing a more complex boss fight would be extremely difficult and frustrating.
I do sort of like the idea of changing the guaranteed to top 8 or something, but I wouldn't make it tradeable still. A guaranteed one should have the downside of needing to be used by the person who obtained it, I stand by that firmly.