12-22-2018, 06:04 AM
i have a few more ideas for this thread:
Havoc Modifier:
Discombobulator - Pulls players caught in blast towards the grenade (inverted)
Incendiary - Replaces fire, everyone in the blast is iced instead. (maybe even creates an area of ice that slows while on it)
Smoke - smoke it releases does damage every second you stand inside
Holy Modifier:
Discombobulator - Instead of pushing people away, people have more gravity.
Incendiary - The flamepond is capable of igniting players on fire
Smoke - Alongside green smoke, it would heal slightly while having VERY reduced visibility while in it.
Shocking Modifier:
Discombobulator - Who ever is hit has their player change where they are looking every few seconds.
Incendiary - fire when it explodes, anyone caught in the blast will take shock damage.
Smoke - flashbang.
Havoc Modifier:
Discombobulator - Pulls players caught in blast towards the grenade (inverted)
Incendiary - Replaces fire, everyone in the blast is iced instead. (maybe even creates an area of ice that slows while on it)
Smoke - smoke it releases does damage every second you stand inside
Holy Modifier:
Discombobulator - Instead of pushing people away, people have more gravity.
Incendiary - The flamepond is capable of igniting players on fire
Smoke - Alongside green smoke, it would heal slightly while having VERY reduced visibility while in it.
Shocking Modifier:
Discombobulator - Who ever is hit has their player change where they are looking every few seconds.
Incendiary - fire when it explodes, anyone caught in the blast will take shock damage.
Smoke - flashbang.