12-10-2018, 05:04 AM
Generally we don't ban or punish for mechanics that are a part of GMODs engine. The exception to this was the anti-crouch jumping method, because crouch jump binds made playing against some people REALLY frustrating, and its an issue exclusive to GMOD, while bhopping is universal across most source engine games really.
Can't detect jumps using mousewheel server-side, but I can detect it clientside, but I don't think I'd do anything involving that at all.
I could probably make a system to cap bhopping velocities though.
Can't detect jumps using mousewheel server-side, but I can detect it clientside, but I don't think I'd do anything involving that at all.
I could probably make a system to cap bhopping velocities though.