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Proposed Vitalty Crystal/Djinn Crystal reworks

#25
I'm going to apply the vitality crystal changes to TTT, and see how that goes for now. I think that's a fair change that ultimately doesn't change its viability TOO much, but makes it have a direct counter: skillful shooting (headshots).

So to recap:
  • Vitality crystal users now take more headshot damage. The amount of extra headshot damage they take is the same as their Health stat, as a %. i.e. 15 hp vitality crystal = 15% more headshot damage. This does nothing on events.

It basically makes a vitality user require the same amount of headshots to kill as someone not using it. So if you have a +20hp Vitality crystal, you take 20% more headshot damage.

Say you have a weapon that deals 43 headshot damage, thats 43% of a normal 100hp persons HP. Now if you increase that by 20% for a 120 hp person, its 51.6, which is 43% of 120 hp.

If this is too much, I can make the extra headshot damage only apply to certain weapon types.
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RE: Proposed Vitalty Crystal/Djinn Crystal reworks - Brassx - 11-25-2018, 04:35 PM

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