09-20-2018, 03:35 AM
I like the idea/purpose of the vitality crystal, it allows new weapons to be good enough/have unique enough effects that only more than 100 hp can handle.
My distaste comes from the fact that it didnt need to be a full 25 hp. I know this would kinda destroy the vit. market, but i personally believe they shouldve been (and still should be) 10 hp start 15 hp max. This allows most interactions to still occur smoothly, while giving the user a benefit from a primordial-tier crystal.
My personal idea is that users receive a 10-15% damage reduction from body shots. This allows /all/ actions to occur mostly smoothly, whilst still providing a buff.
(and if for some reason this is still too much, add the mobility nerf, though i do say that it should reduce by half of the gained hp. so 22% hp is -11 mobility, +22 hp is not enough to constitute someone to being resorted to a statue. a tank is more like 150+ hp, not an extra quarter of health)
My distaste comes from the fact that it didnt need to be a full 25 hp. I know this would kinda destroy the vit. market, but i personally believe they shouldve been (and still should be) 10 hp start 15 hp max. This allows most interactions to still occur smoothly, while giving the user a benefit from a primordial-tier crystal.
My personal idea is that users receive a 10-15% damage reduction from body shots. This allows /all/ actions to occur mostly smoothly, whilst still providing a buff.
(and if for some reason this is still too much, add the mobility nerf, though i do say that it should reduce by half of the gained hp. so 22% hp is -11 mobility, +22 hp is not enough to constitute someone to being resorted to a statue. a tank is more like 150+ hp, not an extra quarter of health)