09-14-2018, 02:01 AM
recently picked this gun up and it's pretty fun but I've noticed the lightning proc is very lackluster for what it is.
example: the chance on mine is 1 in 13.7 to proc which is already unlikely as per the clip being 12 bullets, and when it does proc, it either hits the opponent and does it's 25 damage or you do a weird positioning game where you have to stand to where your opponent is directly in between your shot and you for the half second the proc is active.
i personally don't think this is that fun and that there are a few ways to help it feel better for the eleos user, and actually be noticable for anyone else:
1)globally decrease the chance by a big factor. this way, the eleos proc happens a few times per clip and you have a high chance of the shots you do hit being procs.
2)make the proc do less damage per tick but persist for a few seconds, similar to glaedr beam. maybe to differentiate, use the UMP Prototype effect of disorientation but to a lesser degree?
3)(personal favorite) allow the eleos procs to set a marker at the location and the user to manually activate them, probably with the E key. this would enable some cheese delay strats, sure, but the "HUGE Problem" already encourages just afk shooting at a wall to set up for later. I think this would add another dimension to the gun's skill expression.
if you have other ideas, feel free to post them!
example: the chance on mine is 1 in 13.7 to proc which is already unlikely as per the clip being 12 bullets, and when it does proc, it either hits the opponent and does it's 25 damage or you do a weird positioning game where you have to stand to where your opponent is directly in between your shot and you for the half second the proc is active.
i personally don't think this is that fun and that there are a few ways to help it feel better for the eleos user, and actually be noticable for anyone else:
1)globally decrease the chance by a big factor. this way, the eleos proc happens a few times per clip and you have a high chance of the shots you do hit being procs.
2)make the proc do less damage per tick but persist for a few seconds, similar to glaedr beam. maybe to differentiate, use the UMP Prototype effect of disorientation but to a lesser degree?
3)(personal favorite) allow the eleos procs to set a marker at the location and the user to manually activate them, probably with the E key. this would enable some cheese delay strats, sure, but the "HUGE Problem" already encourages just afk shooting at a wall to set up for later. I think this would add another dimension to the gun's skill expression.
if you have other ideas, feel free to post them!