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[Nerf] Oracle Shield and Firerate[Implemented]

#25
(09-12-2018, 09:36 PM)Brassx Wrote:  
(09-12-2018, 09:24 PM)Alex Summers Wrote:  I honestly think it's pretty decent as is. It's a super fun weapon to use in ttt, and its hard to find those. I know this is gonna sound like "omg dont nerf my gun pls" but honestly its pretty good as is. The scroll wheel helps you shoot quite a bit but i dont think its any worse than a good galil or mac10. If anything, make it work however it does on lobby. The scroll wheel doesn't do nearly as much as it does on ttt. That's probably due to tick rate or whatnot. But personally I don't see it necessary.

It can kill in 4 body shots(2 headshots, from any range), which in itself isn't a HUGE deal but... The oracle as it is now has a faster base firerate than a base galil does, while dealing 28 damage per body shot. It's firerate is most certainly busted, no weapon that deals 28 damage per shot should shoot faster than a galil(not to mention its headshot damage). Yes it's not fully automatic, but you can't trust the client to click at reasonable 'human' speeds to balance something for you. You must assume the client/player will try anything to get an advantage and simply not give them a platform to.

SWEP.Primary.Delay = 0.075 <-- Oracle 'delay' between shots.

SWEP.Primary.Delay = 0.098; <--- Galil


Without a doubt it's more busted than the Azuredge in terms of DPS, and factoring in its base firerate. There's a reason the oracle has the highest PWR rating. I never payed much attention to it, but I've been testing it, and it most certainly needs a firerate nerf, or a body/headshot damage nerf.

I'd much rather a small damage nerf, maybe small damage drop off or something, than firerate nerf. It's firerate possibility is one of the best things about the gun and part of what makes it really fun.
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RE: [Nerf] Oracle Shield and Firerate - Alex Summers - 09-12-2018, 09:44 PM

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