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[Nerf] Oracle Shield and Firerate[Implemented]

#7
I don't really see an issue with people just rushing through the shield as soon as it is deployed anymore, like it still gives you a few seconds to prepare. I feel like it would be better to keep its niche at longer range fights(it is a DMR type weapon after all), where the shield is actually much more useful. Having it deal damage upon walking through definitely gives trolls a platform, especially if it doesn't take karma, like imagine someone placing it in a doorway and what not. A non-damage type solution would be best if it absolutely must deter people from running through it. You could even have a light 'force' push players out of the shield when coming in to contact with it, that will help stop them from rushing through it too.

I can't really ban any in-game keybinding. That is perfectly allowed, but 3rd party auto-clickers/macros are most certainly not allowed. The firerate should definitely be capped to prevent people with said binds from gaining an in-human advantage.

It's also super easy to give it a tint, and I see no issue with that.
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RE: [Nerf] Oracle Shield and Firerate - Brassx - 09-12-2018, 10:35 AM

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