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[BUFF/NERF/CHANGE] Megathread of Gun Suffix/Trait/ETC chances

#10
Chances don't adjust per weapon type inside the suffix itself. That would be far too tedious, and simply not worth the effort in the end (think about it, would have to do every single weapon type for every new trait added)

Instead, there's a list of suffixes/traits that has their chances auto-adjusted by some predetermined rules, which tries to keep things more fair. Some suffixes/traits simply have not been added to the system. The system is far from perfect but it lowers the work-load.

It factors in clip and firerate to try and adjust the suffixes chance to be more fair.

Also shotguns proc per-pellet.

Basically it works by looking at the clip size. If the rolled suffix chance is greater than the clip size, then it will adjust it as needed. But with the way it works, a lot of the base weapons tend to have the same chance determined based on the way it changes the number.

Next it looks at firerate, the faster the weapon is, the higher the chance (lower % chance to proc), but it only seems to apply right now to faster firing weapons.

Then there's the final checks. If the clip size is greater than the proc chance, but also 40 or more, then it increases said chance number (nerfs HUGE's and other high-clip weapons). It could definitely use some changes, but it's pretty rough to figure out a one-fix-all solution for stuff like this, but I'm sure I could come up with a better method now after all these years.

Current traits/suffixes affected by it:
  • Lookdown
  • Bleed
  • Double shoot
  • Phoenix
  • Corrosion
  • Contagion
  • Agony
  • Muffle
  • Ice
  • CCD Freeze
  • Deathbringer ball
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RE: [BUFF/NERF/CHANGE] Megathread of Gun Suffix/Trait/ETC chances - Brassx - 09-09-2018, 12:05 AM

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