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Body Armor Shouldn't Protect From Headshots*

#19
(09-07-2018, 12:28 AM)Dreadark Wrote:  
(09-06-2018, 08:49 PM)DONGERWEED2926669872699920206125 Wrote:  no reason to nerf traitors considering the innocents are so extremely strong by pure numbers already

wow disagree. Traitors are very much on as equal a playing field as innocents in my opinion. They get a bunch of cool weapons they can use and can be stealthy. I think it only seems so because it has largely become a game of who can mow everyone down the fastest, and in that case innocents outnumber the traitors.



To be on a fair playing level as a traitor you definitely have to have a solid loadout or a class befitting of the map. (Necro is better on secluded maps, Warrior on larger more open, and Mage on maps with height and hallways)

T-weapons can't make up for a 4:1 inno to T ratio if you do not have one of those. If you're missing both. You've got to make up for it in skill.

Nowadays it's become more fair due to classes but beforehand innocents equipped with all sorts of powerful godlikes and primordials would shred traitors via sheer numbers.

And groups of innos can completely destroy every traitor in sight in all are called out. Easily.
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RE: Body Armor Shouldn't Protect From Headshots* - Jerk Butt - 09-08-2018, 05:07 AM

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