08-25-2018, 12:50 AM
I've been pushing for something like this for a long time because the way it is causes inflation that isn't really manageable.
I think the best idea for all crates is no coins, a unique tier for each rarity per crate(I love crescent 2s for this), and dedicated sources for each crate.
There's already many coin sources and balancing would be much simpler if you only had to deal with items rather than variable amounts of coins and worrying about players' returns on investment.
The expectation when buying and opening crates should be to lose money. "I know I'm losing coins but I hope I get something really good" rather than "I'm opening crates but I hope I break even so I can keep rolling". It's literally people funding their rolling addictions rather than enjoying the content/ their time.
I think the best idea for all crates is no coins, a unique tier for each rarity per crate(I love crescent 2s for this), and dedicated sources for each crate.
There's already many coin sources and balancing would be much simpler if you only had to deal with items rather than variable amounts of coins and worrying about players' returns on investment.
The expectation when buying and opening crates should be to lose money. "I know I'm losing coins but I hope I get something really good" rather than "I'm opening crates but I hope I break even so I can keep rolling". It's literally people funding their rolling addictions rather than enjoying the content/ their time.