08-20-2018, 04:39 AM
I personally think either we need a new item to fit our idea garrus, or for the synergizer to get a rework.
2 crystals together should introduce some sort of gimmick between the 2.
Recoil/reload could be left alone due to its increased advantages though.
But majority of crystals are left unloved with recoil/reload/dimension/vitality being meta.
We also could introduce an item that will merge 2 crystals forever, (ancient gemstone sequel, Polished gemstone - prim rarity)
Double jump via grav/jump = AirStep Gem (rename this)
Dimension +blaze = Defense Gem, ability to "burn" your extra ammo for extra resist against X recent damage type while increasing other types.
Blaze + Jump = Blast Gem, fire damage shockwave on fall damage.
Recoil + grav = Hover Gem when rightclicked you float slowly, preventing your death via gravity (limited use for entire fall duration like levitation)
Vitality + dimension = Regen Gem, only activates when below 25 hp, brings you to 30hp with 1-2hp.
Vitality + blaze = Magma Gem, When above half hp, you are unable to take basic fire damage. (T weapons are not effected)
Gems are not allowed to get used 2 at a time. Recharging gems requires base materials to be charged then given to the gem. (10 charge blaze gives 1 charge for gem)
2 crystals together should introduce some sort of gimmick between the 2.
Recoil/reload could be left alone due to its increased advantages though.
But majority of crystals are left unloved with recoil/reload/dimension/vitality being meta.
We also could introduce an item that will merge 2 crystals forever, (ancient gemstone sequel, Polished gemstone - prim rarity)
Double jump via grav/jump = AirStep Gem (rename this)
Dimension +blaze = Defense Gem, ability to "burn" your extra ammo for extra resist against X recent damage type while increasing other types.
Blaze + Jump = Blast Gem, fire damage shockwave on fall damage.
Recoil + grav = Hover Gem when rightclicked you float slowly, preventing your death via gravity (limited use for entire fall duration like levitation)
Vitality + dimension = Regen Gem, only activates when below 25 hp, brings you to 30hp with 1-2hp.
Vitality + blaze = Magma Gem, When above half hp, you are unable to take basic fire damage. (T weapons are not effected)
Gems are not allowed to get used 2 at a time. Recharging gems requires base materials to be charged then given to the gem. (10 charge blaze gives 1 charge for gem)
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