03-05-2015, 12:09 AM
"Healing" doesn't feel very "Traitorous" to be honest. I made an old, old suggestion before.
Sort of liked the detective T tester on NTG, you could charge up this T item and release it at someone. If it hits, it switches your HP values around. E.G: If you're at 17hp and he's at 100hp, you now have 100hp and he has 17hp. Of course, this would be marginally difficult to aim (Just like the T tester), due to the 5-or-so second charge time. One credit cost, one use, and you can't buy another one.
Yay/nay? More "Traitorous" than healing.
Sort of liked the detective T tester on NTG, you could charge up this T item and release it at someone. If it hits, it switches your HP values around. E.G: If you're at 17hp and he's at 100hp, you now have 100hp and he has 17hp. Of course, this would be marginally difficult to aim (Just like the T tester), due to the 5-or-so second charge time. One credit cost, one use, and you can't buy another one.
Yay/nay? More "Traitorous" than healing.