07-05-2018, 11:07 PM
(07-05-2018, 11:09 AM)Kuro Wrote: As someone who is doing a thousand key unboxing in a few days I'd like to say that I'd prefer an easier way to open many at once but it's in fact the opposite..
I do understand why they should not be easier to open. Keys are meant to be opened when created, not saved up to be opened hundreds at a time when the opportunity arises. The crate interface system made everybody lazy in the way that a majority of godlikes that my good friend Ban the Unbanned Bandit has rolled have been when he's not actually there.
Picks a crate, sets them to roll and leaves.
Come back and repeat.
FRG is not meant to be some mobile game you click 3 times and go do something else. That's a completely dumb way to have players engage with all of your content.
I used to be the wacky guy who saved up everything to do all at once. It's a nice test of patience to save up and a test of endurance to see how long I'm willing to put up with sitting there opening. Doing that is NOT normal and should NEVER become normalized for the majority of players on the server.
So I'd like to suggest the opposite.
Can we get a more involved way of using our keys that requires us to do more than just stand at a chest and click multiple times in our inventory?
Tobias had the idea that after castle there would be a loot room for you to plunder but that never made it in.
Can we get an area that consists of many chests that give increased/ better loot per key but the amount you can open is limited at some point? This area would be at some place that's hard to reach or require something to be done to access like defeating a boss.
It would be more engaging, more rewarding, and more fun than lifelessly hugging a box like some of us do
Have to beat asylum or grims to get to dungeon treasure room.
gives increased loot with limited time to open them