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the leveling up of t/d items

#13
Terran Wrote:Why does TTT have to become as far from TTT as possible?

Great way to kill a server. I can get that innovation is necessary, but maybe its better to let the decade-old game-mode die maybe.

That applies to games, not really custom servers based around game modes. In games, messing around with the classic base game-loop/game style is typically not a super good thing to do, especially for hardcore fans. But, when there's 1000's of other servers, you have to make yours unique if you want to gain players and keep them around. We have competing servers, and must do new things if we want to keep up, even a little bit. Doesn't matter if we had all of this stuff before a lot of them.

(06-26-2018, 04:17 PM)Terran Wrote:  no, i think the death is slow but sure, and trying to keep it alive via means like this is akin to patching up a bleeding would with bandaids instead of switching to something better medically.

The only reason people would want "T/D" items to be "Better" is because the game mode is too unbalanced due to the inventory system.


Well it is a bit unbalanced, but a lot of our players are skilled, seasoned TTT players. That also makes it hard for people not as skilled to do anything. There's plenty of servers that have better T/D items(1 hit Knife, OP Jihad, shall I go on?) without an Inv system. Every other inv server I know of has absurdly OP weapons compared to us, and people enjoy using some of them OP weapons. Simply because it makes them feel like they are better. It appeals to a more casual base, which is both good and bad.


The main reason I brought it up, is because progression, and goals to work for are GOOD. I can't always just do updates to the Inventory System or related to it to Innovate. That's our main feature, yes, but TTT gets extremely stale, no matter what changes you make to the Inventory. Game changing TTT changes are needed every now and again, in some form or another.

At this point I've been with FRG LONGER than I was with NTG. NTG never needed TTT Innovation more than it had, because most of the things I did there were already Innovations, but I did A LOT of cool stuff there, those things are now on ~4 different servers, and are no longer unique concepts on TTT. (Minigames, boss fights, trading, drops, crates, etc)

Worst case(as with any update), I simply remove the addition or change it due to people not liking what it does.
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Messages In This Thread
RE: the leveling up of t/d items - Terran - 06-26-2018, 02:22 PM
RE: the leveling up of t/d items - Unpoke - 06-26-2018, 04:04 PM
RE: the leveling up of t/d items - Eclipse - 06-26-2018, 05:02 PM
RE: the leveling up of t/d items - Terran - 06-26-2018, 04:17 PM
RE: the leveling up of t/d items - Brassx - 06-26-2018, 09:07 PM
RE: the leveling up of t/d items - Terran - 06-26-2018, 09:51 PM
RE: the leveling up of t/d items - Kheyre - 06-26-2018, 05:16 PM
RE: the leveling up of t/d items - Kuro - 06-28-2018, 01:01 PM
RE: the leveling up of t/d items - Hala - 06-28-2018, 04:26 PM
RE: the leveling up of t/d items - Kheyre - 06-29-2018, 02:46 AM

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