06-10-2018, 05:39 PM
(06-10-2018, 05:03 PM)Eclipse Wrote: I feel like if brass was to make FRG into the new game, it would have to be all new. If this is being developed on unreal engine, what about maps and add-ons? How hard would it be to import maps to the unreal engine compared to source?I think there is a way to import maps, but the new map editor is much better than Source. you can map while inside the game, and also they might have support for multiplayer mapping.
This is something that isn't going to happen for a while. I don't think brass will be willing to do all of that at this time being seeing how he's done all this work now with lua then switching it all to C# and forcing more work than is already needed.
In Hammer you HAVE to you the 3 grids given to you. But in this new map editor, you just need the 3d view, this makes it more welcoming to new mappers.
Honestly the flow of add-ons and maps will come quickly, even quicker than gmod, because how easy it is to do now. Obviously thousands of mappers (including myself) are going to release maps on the new game, same thing with add-ons.
If TTT isn't on there once S&box releases, then Bad King Urgrain, the creator of TTT, will probably step in, or Brass could code TTT like he said before.
But again, this is in the far future.