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How to make FRG "worth" it again

#8
This post doesn't show much impact on your thread, but these are just thoughts for this problem.

I think one thing that makes them boring is the difficulty, after you get the pattern down of each event it becomes easy and fast, how about adding a harder a difficulty setting?

In Destiny (at least the 1st game) they had two different difficulty settings, a normal and hard difficulty, this new difficulty setting could have harder elements, and maybe something extra to do, an example for Asylum would be more zombie spawns, maybe another pillar, Horus learned some new moves (this setting could be for smaller events like bloodwynd or igneous). This hard setting would have higher chance of dropping more loot, you could also have a entirely new godlike for the new difficulty OR make uniques from the hard difficulty have higher stats than the normal difficulty.

You could also have smaller uniques while doing events, like legendary weapons, or prims only from that event, but Brass explained why he doesn't do that in his post so, just a thought.

What also makes it easy is your group, generally having more players make anything easier, so make a hard solo bosses. I think Brass said about making a super hard solo boss, you could also do this for worm queen.
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Messages In This Thread
How to make FRG "worth" it again - Kuro - 04-15-2018, 10:57 AM
RE: How to make FRG "worth" it again - Moz - 04-15-2018, 01:42 PM
RE: How to make FRG "worth" it again - Black Parade is DEAD - 04-15-2018, 06:19 PM

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