03-26-2018, 12:11 AM
You're comparing coin amounts now to how they used to be way back when. Things have changed, 1k coins is no longer a lot of coins. Is that a bad thing? Not really. We had to adjust because people stopped wanting to do events, stopped wanting to open crates, and instead just held their coins. Simple as that really. Crates are the backbone of everything, without people opening them, there's no reason to go for coins in the end anyways.
I don't think there's a huge problem, though(You're acting like his net expenses is his net worth, it's not the same thing. He would not have 6 million coins at one time). It's perfectly normal for the 'average' coin amount to increase in just about any online game with an economy. Like stated already before several times, coins became useless for quite sometime, because of lack of things to spend them on that were deemed 'worth it', with coins easier to come by, people are more likely to just spend them, and not hold on to them like their lives depend on them.
Crates have been redone to use new systems which insures godlikes are a fixed drop chance(old methods had a variable rarity for each godlike basically). The thing is though, people open much more crates in greater quantities now compared to then. People didn't quite open the same amount in the same duration back in 2016, it was just harder to do. (No crate perks, no auto-opening system, more expensive crates, not as many ways to gain crates and/or coins, etc).
Again, it's extremely common for lower-tier'd items to be somewhat worthless in game. Aside from me setting a 'standard price' on them, there's not much you can do to combat that, thus why we have crystals/keys. They give some minor worth to these , otherwise you'd never see any items sold on the market if they were 'truly worthless'.
It's also not entirely fair that you're basing your judgement off of seemingly one person.
All that being said though, as I've stated in my "Economy Update" outline, all crates are going to have coin amounts re-balanced in that update (meaning fewer coins). That will help slow down the crate 'roll streaks'.
Some statistics:
This is the average coin amount of players who have played in the last month for an hour or more. It's increased quite a bit, but that's to be expected.
I don't think there's a huge problem, though(You're acting like his net expenses is his net worth, it's not the same thing. He would not have 6 million coins at one time). It's perfectly normal for the 'average' coin amount to increase in just about any online game with an economy. Like stated already before several times, coins became useless for quite sometime, because of lack of things to spend them on that were deemed 'worth it', with coins easier to come by, people are more likely to just spend them, and not hold on to them like their lives depend on them.
Quote:I don't really feel like the economy has changed too much since mid 2016 personally, if anything it's just that godlikes seem to be exponentially easier to get than before. I remember only a couple godlikes dropping a month, and now its like that daily. I'm not sure if that has much to do with how screwed the economy is, but at this point the only things of value are the extremely powerful weapons such as godlikes.
Crates have been redone to use new systems which insures godlikes are a fixed drop chance(old methods had a variable rarity for each godlike basically). The thing is though, people open much more crates in greater quantities now compared to then. People didn't quite open the same amount in the same duration back in 2016, it was just harder to do. (No crate perks, no auto-opening system, more expensive crates, not as many ways to gain crates and/or coins, etc).
Again, it's extremely common for lower-tier'd items to be somewhat worthless in game. Aside from me setting a 'standard price' on them, there's not much you can do to combat that, thus why we have crystals/keys. They give some minor worth to these , otherwise you'd never see any items sold on the market if they were 'truly worthless'.
It's also not entirely fair that you're basing your judgement off of seemingly one person.
All that being said though, as I've stated in my "Economy Update" outline, all crates are going to have coin amounts re-balanced in that update (meaning fewer coins). That will help slow down the crate 'roll streaks'.
Some statistics:
Quote:Total coins:2,730,988 in 412
Average:6,628.6116504854
This is the average coin amount of players who have played in the last month for an hour or more. It's increased quite a bit, but that's to be expected.