(03-08-2018, 08:18 PM)TJ1524 Wrote: I would rather it have the time to complete rounds scaled down a lot. Those 30 minute rounds after wave 24? Going to be 40 minutes each now with the same rarity of drops.
It's actually scaled based on player count on top of round count.
Code:
self.MaxEnemies = math.Round((self.Round * 0.75) * (math.Round(table.Count(self:GetPlayers()) * 2)));
Health too:
Code:
local mhealth = math.max(((self.Round - 1) * 8) + (table.Count(self:GetPlayers()) * 11), 75);
Survive already supports fewer player counts, but I'm not quite sure the above formulas for scaling (been in since day 1) are good enough for lower counts.