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FRG Economy

#29
(12-05-2017, 07:29 AM)Kuro Wrote:  Another thing we need to consider is how much easier it has gotten to obtain items in FRG. Events reward you a lot for simply completing them, so much so that I feel like a lot of people who play have gotten spoiled by all the free stuff.

A majority of us came from NTG where(for the longest time) the only way to acquire stuff was end round drops and the only way to get currency was by 10 minute increments or by flat out donating for it and I never remember people complaining about how hard the items there were hard to get.

People get to the "endgame" way too fast here and never get to truly experience anything. There's a huge gap between basic entry level godlikes (railgun/tart) and harder to get highly demanded godlikes. The primordial rarity should have been the entry level tier but those are way too easy to get and anything below that is pretty much meaningless if not used for keys right now.
I don't necessarily disagree with you, but I would like to expand on it and put on why I think the servers ended up with very different economies despite on the surface being very similar.

First off I would like to state as far as user experience and first getting into it I think frg vastly dwarves ntg although I think it made trading here a little less impactful and in the long-term makes returning a little trickier.

Ntg had a trading economy that dwarfed frg for a very long time. I think it was due to a few odd reasons although it's of course anecdotal evidence.

First off points were very rare so it ended up with a barter economy where prices aren't so set it stone. This means that people were far more open to taking compromises and over / underpaying for items just because they wanted them and not because they can look at market statistics and take an average.

Secondly there was an absurd number of possible variations within tiers and possible suffixes. It led to things that despite being an object that isn't statistically super rare it was practically unique so it had value. Ex. Godly deagle of lich I had for like 2 years. It's no more "rare" than any other suffixed godlike, but due to the way it just rolled in a certain way that it ended up getting offers of 200k+. When if you looked at it in a vacum the rarity says it should only be 15-25k depending on the time we are talking about.There were hundreds of items like that over time that were just unique just because there were so many ways to roll an item uniquely. Be it through exceptionally good stats, a suffix very well, or the average of the two. Frg is like destiny when ntg was closer to path of exile or Diablo in how items variated.  

Frg sacrificed the ability to truly have unique items like that over balance. Which while makes it vastly superior in most ways, but led to a bit of a shortcoming here. I can't think of a single item that is actually unique in a way that no one else will ever get.

On to the third reason is that LITERALLY anyone could get the rare item. Not just the old guard who put in god knows how many hours. It can be the person who hopped on for 15 minutes, it could be the person returning after two years, it could be the casual player who plays only on the weekends. There isn't an insane time sink to actually have the ability to acquire that rare item.


It's easier to get started into frg, but its way harder to get into trading things in the "mid to late" game. Instead of it being more of an even spread or rarity it feels like it's a straight line followed by a pit into infinity. Items are either incredibly rare or more common than dirt.
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Messages In This Thread
FRG Economy - Alex Summers - 12-02-2017, 08:54 PM
RE: FRG Economy - Minehuis - 12-02-2017, 09:11 PM
RE: FRG Economy - tobiasxz - 12-02-2017, 09:18 PM
RE: FRG Economy - Unpoke - 12-02-2017, 09:28 PM
RE: FRG Economy - TJ1524 - 12-02-2017, 09:48 PM
RE: FRG Economy - Unpoke - 12-02-2017, 10:27 PM
RE: FRG Economy - Jake1o - 12-02-2017, 10:01 PM
RE: FRG Economy - Alex Summers - 12-02-2017, 10:11 PM
RE: FRG Economy - Terran - 12-02-2017, 10:27 PM
RE: FRG Economy - Brassx - 12-02-2017, 10:30 PM
RE: FRG Economy - Kuro - 12-03-2017, 01:34 AM
RE: FRG Economy - Terran - 12-02-2017, 10:35 PM
RE: FRG Economy - halaman - 12-02-2017, 10:58 PM
RE: FRG Economy - Jake1o - 12-02-2017, 11:05 PM
RE: FRG Economy - SP1D3RP1G - 12-02-2017, 11:50 PM
RE: FRG Economy - tobiasxz - 12-03-2017, 12:11 AM
RE: FRG Economy - halaman - 12-03-2017, 01:14 AM
RE: FRG Economy - Jake1o - 12-03-2017, 01:21 AM
RE: FRG Economy - wind - 12-03-2017, 03:16 AM
RE: FRG Economy - wind - 12-03-2017, 12:37 AM
RE: FRG Economy - Bri - 12-04-2017, 06:24 AM
RE: FRG Economy - Dreadark - 12-04-2017, 11:13 PM
RE: FRG Economy - Brassx - 12-05-2017, 12:59 AM
RE: FRG Economy - Poison - 12-05-2017, 01:14 AM
RE: FRG Economy - Terran - 12-05-2017, 02:03 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 03:39 AM
RE: FRG Economy - Brassx - 12-05-2017, 04:20 AM
RE: FRG Economy - Kuro - 12-05-2017, 07:29 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 08:52 AM
RE: FRG Economy - Brassx - 12-05-2017, 09:09 AM

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