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FRG Economy

#23
(12-04-2017, 11:13 PM)Dreadark Wrote:  To be honest, i skipped over a lot of everyone's walls of text. It was too much effort for me to read but i got the gyst of them all. I have another point i want to bring up which is included in the economy discussion. Tiers lower than legendary are too common. In the last crate the lowest tier you could even get was unlikely. (not meaning to shit on tobias, the crates were very well put together and he did good work EXCEPT CAN WE TALK ABOUT HOW U DIDNT SCALE TIERS THAT REQUIRE KILLS AT A RANGE TO DIFFERENT GUNS? HOW ARE U SUPPOSED TO GET HS KILLS ON A HUGE 1024 METRES AWAY???????) And they were only 300 coin crates. I get that they didnt include coins but what ever happened to not being able to open a guaranteed "rare" item. If I remember correctly thats the reason Brass didn't like the 4000 point rolls on NTG when they first came out cause it was a guaranteed good gun. Maybe im talking out of my ass but its gotten to the point where things drop almost too easily in my opinion. Basically any legendary or lower with a suffix is practically worthless. Primordials are pretty cheap too. Say you open 100 crates and get a single primordial out of it (which is still very lucky), you can get maybe 5k coins off it if you sell it.

I also agree with everything Kuro said. Coin sinks can only work to a level. For example like he mentioned, I'm sure Bri never plans to ever get below 1000k coins.
Over time 'rare' items become less rare(as more come into the system, with more ways to gain loot), standards rise, etc. The backbone of FRG was Crates. That was what coins were mostly for. You'd sell an item for coins, just to pour it into crates trying to get something cool. Just slowly over the years, the standards have risen on what is 'cool' enough to make it worth going for, and what isn't.

Crates are still a huge thing, but people stopped wanting to open crates. They stopped caring about items if they weren't 'best in slot' or useful(or super rare). We have Keys which serves as a great thing to put them into, but you're only returned with more 'junk' most of the time(which isn't really a bad thing).

It's not a simple problem to solve. Currently with crate design, it's almost pointless to make brand new lower tier items to be honest, because not many people really care about them. That's why most of the development is spent on the primordial/Godlikes of crates. It's a common issue in a lot of loot-based games.

Although, some primordials are worth much more than others. That's just how it is with anything though, somethings of the same rarity have different prices. It's just how it goes with player-controlled economies.

Kind of off topic from above, but one thing that might be cool is another key smith type NPC on the lobby. It will only be usable with certain items/crates. But it could take 10 common items from a crate series to give you x1 of that crate series.

The UI would let you know what item dropped from what crate series.


EDIT2:

What about for new crate series, we add a 'suffix table' to the crate. Any item rolled from that crate can get said unique suffixes applied to them. Even items from the global table if said crate has access to that.
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Messages In This Thread
FRG Economy - Alex Summers - 12-02-2017, 08:54 PM
RE: FRG Economy - Minehuis - 12-02-2017, 09:11 PM
RE: FRG Economy - tobiasxz - 12-02-2017, 09:18 PM
RE: FRG Economy - Unpoke - 12-02-2017, 09:28 PM
RE: FRG Economy - TJ1524 - 12-02-2017, 09:48 PM
RE: FRG Economy - Unpoke - 12-02-2017, 10:27 PM
RE: FRG Economy - Jake1o - 12-02-2017, 10:01 PM
RE: FRG Economy - Alex Summers - 12-02-2017, 10:11 PM
RE: FRG Economy - Terran - 12-02-2017, 10:27 PM
RE: FRG Economy - Brassx - 12-02-2017, 10:30 PM
RE: FRG Economy - Kuro - 12-03-2017, 01:34 AM
RE: FRG Economy - Terran - 12-02-2017, 10:35 PM
RE: FRG Economy - halaman - 12-02-2017, 10:58 PM
RE: FRG Economy - Jake1o - 12-02-2017, 11:05 PM
RE: FRG Economy - SP1D3RP1G - 12-02-2017, 11:50 PM
RE: FRG Economy - tobiasxz - 12-03-2017, 12:11 AM
RE: FRG Economy - halaman - 12-03-2017, 01:14 AM
RE: FRG Economy - Jake1o - 12-03-2017, 01:21 AM
RE: FRG Economy - wind - 12-03-2017, 03:16 AM
RE: FRG Economy - wind - 12-03-2017, 12:37 AM
RE: FRG Economy - Bri - 12-04-2017, 06:24 AM
RE: FRG Economy - Dreadark - 12-04-2017, 11:13 PM
RE: FRG Economy - Brassx - 12-05-2017, 12:59 AM
RE: FRG Economy - Poison - 12-05-2017, 01:14 AM
RE: FRG Economy - Terran - 12-05-2017, 02:03 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 03:39 AM
RE: FRG Economy - Brassx - 12-05-2017, 04:20 AM
RE: FRG Economy - Kuro - 12-05-2017, 07:29 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 08:52 AM
RE: FRG Economy - Brassx - 12-05-2017, 09:09 AM

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