12-03-2017, 01:34 AM
(12-02-2017, 10:30 PM)Brassx Wrote: What hurts the economy the most is the amount of coins coming into the system, and having nothing worthwhile to spend it on that removes coins from the game entirely (not trading, coins stay in the system when trading), not just godlikes that come into the system. So the better solution is to find something long-term to help lower that. Flashback crate would serve as a good coinsink for as long as it lasts, normal crates do as well.. But to maintain the 'prestige' of those expired items, they would be limited. So again, it's not the long-term solution we need by itself.
I've talked about this for a while now, and have been making suggestions to help tide this somewhat but it's nowhere near aggressive enough to fix this problem. I believe that flat out removing coins as a possible reward from crates could be enough to fix this endless cycle of inflation. There's already so many different sources of coins.
Obviously that isn't a popular opinion, but I believe FRG would be better off with a change like that.
(12-02-2017, 09:28 PM)Unpoke Wrote: I believe Tobias’ work on the recent crates has helped the economy as a coin sink and as long as he’s willing to continue helping with crates in the future (and potentially more often w/ item crate 3 or crescent crate 2) and the top off with the “extinct” addition, there will be serious improvements.
To what end? It's gotten to the point where the last three crates have been seen mainly a coin sink by anybody with eyes.
I would much rather crates came out and be valued individually and not how they do for the economy and besides it's TERRIBLE for new players. Imagine one week every 2 months where everyone has no idea what anything is worth.
Many people aren't even "falling for it" anymore, Bri's sitting there with his pile of cash stocked up in his war chest and it'll remain that way no matter how many coin sink crates come out and the problem will continue to cycle if not addressed properly. All credit to Tobias for the crates, but he can't just keep making crates forever.
What I'd personally like to see as coin sinks:
Remove survive tickets/ asylum tickets from drops and allow players to buy them instead for 1k each from the shop
Add entry fees for certain bosses.
Add a way to bypass the failure cooldown for coins.
How about a way to reroll cosmetics once we have them? Like how a rune of reconstruction rerolls guns, this shop option could reroll accessories for a fee.
How about possibly re-adding some of those older accessory crate cosmetics to the store for a lot? I know a lot of people are dying to get their hands on a charple or a combine model.
None of this stuff is new, it just simply mixes up a few existing things with the bonus of being a nifty use of coins