Make an alternative to coins that is only obtainable through playing, special events and questing. Think Forerunner Fragments, but trade-able with people.
I.E: If you're over 1,000 Karma, you'd get X every XX minutes. If you're under 1000, you get less, but still some. Give a reason to create new quests/fetch missions/etc.
Then, bring back cool old stuff in new special crates that can only be purchased with this special currency. Boom bada bing, done. Coins will still have a use, but now its simply time that equates how much of this currency you get, rather than luck. Also, going AFK even once/spectator will reset your timer to get your drop. To punish anyone who even DARES to try and idle.
Have, like, bonus weekends where you can get 2x the amount of stuffs for playing.
Name them Shards or something. Prismatic Shards...whatever sounds fancy. They should be more reasonably managed than coins, too; there literally CAN'T be inflation because they're gained at a steady, slow-ish rate.
I.E: If you're over 1,000 Karma, you'd get X every XX minutes. If you're under 1000, you get less, but still some. Give a reason to create new quests/fetch missions/etc.
Then, bring back cool old stuff in new special crates that can only be purchased with this special currency. Boom bada bing, done. Coins will still have a use, but now its simply time that equates how much of this currency you get, rather than luck. Also, going AFK even once/spectator will reset your timer to get your drop. To punish anyone who even DARES to try and idle.
Have, like, bonus weekends where you can get 2x the amount of stuffs for playing.
Name them Shards or something. Prismatic Shards...whatever sounds fancy. They should be more reasonably managed than coins, too; there literally CAN'T be inflation because they're gained at a steady, slow-ish rate.