Keep in mind, it's headshot damage that falls off with SMG's. Not like shotguns where it's both.
It's also built into TTT by default for the MAC10 to dampen headshot damage.
But what kuro's agenda really is, is the newly added 'headshot damage falloff' for Frostburns. A pistol(or pistols if you're going by the model. It's actually just a single weapon without the model in mind) with good accuracy, 40 clip, decent firerate, and deals 55 damage upon headshot at any range.
My reason behind selecting that specific nerf was 'what would harm these weapons the least?'
Options I've considered but decided against currently:
I felt all of those were a bit too much and would hurt them, their value, and the fact they are 'best in slot'. The frostburns are supposed to be 'the best secondary' item currently.
So I went with: Falling off the headshot damage from 55 close up to 35 at a range. Nerfing its accuracy would hurt the weapons overall more than the headshot falloff (it's not a short range either), thus the choice to start with was the falloff. Accuracy is my next choice only if this isn't enough.
But he wants it changed to accuracy for 'consistency' - "It doesn't make sense for it to be the only secondary with headshot damage falloff." He also stated he would be okay with it if it were added to all pistols.
So let's change the questions:
Do you care about consistency?(all pistols should have the same/similar behavior). Do you think a headshot damage falloff on Frostburns is an okay solution to their long-distance power or a bad one? Do new weapon types have to follow standards set by previous weapons in the same category?
It's also built into TTT by default for the MAC10 to dampen headshot damage.
But what kuro's agenda really is, is the newly added 'headshot damage falloff' for Frostburns. A pistol(or pistols if you're going by the model. It's actually just a single weapon without the model in mind) with good accuracy, 40 clip, decent firerate, and deals 55 damage upon headshot at any range.
My reason behind selecting that specific nerf was 'what would harm these weapons the least?'
Options I've considered but decided against currently:
- Lowering their damage completely.
- Lowering headshot multiplier.
- Nerfing it's accuracy so you can only use them at close range.
I felt all of those were a bit too much and would hurt them, their value, and the fact they are 'best in slot'. The frostburns are supposed to be 'the best secondary' item currently.
So I went with: Falling off the headshot damage from 55 close up to 35 at a range. Nerfing its accuracy would hurt the weapons overall more than the headshot falloff (it's not a short range either), thus the choice to start with was the falloff. Accuracy is my next choice only if this isn't enough.
But he wants it changed to accuracy for 'consistency' - "It doesn't make sense for it to be the only secondary with headshot damage falloff." He also stated he would be okay with it if it were added to all pistols.
So let's change the questions:
Do you care about consistency?(all pistols should have the same/similar behavior). Do you think a headshot damage falloff on Frostburns is an okay solution to their long-distance power or a bad one? Do new weapon types have to follow standards set by previous weapons in the same category?