Reviving the thread again, lots of solid points here and it's time for some more changes!
After discussing with some people, we've come up with a new idea(kind of similar to an idea posted here earlier). Not entirely TTT based, but FRG in general:
Crate Progression
What do you guys think of this idea?
After discussing with some people, we've come up with a new idea(kind of similar to an idea posted here earlier). Not entirely TTT based, but FRG in general:
Crate Progression
- You have a 'Crate Level' (lack of better title at the moment).
- Each time you open a crate, you gain XP for that specific crate 'series', once you reach a certain XP threshold you level up.
- There's a "Crate Skill Tree" (lack of better title again), these would be per-crate and grant small perks when opening that crate series. You would have to unlock the ones you want once you reach their required levels.
These perks could be things like this:- The crate series would cost less in the coinshop by some %.
- Have a 1 in semi-rare chance to not consume the crate at all when opening.
- Output the drop rate of an item you roll in the chat (non-common items only).
- Reaching max level in a specific crate will grant a "(Crate series) GOD" title.
What do you guys think of this idea?