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Patchnotes 09/24/2017

#11
Your care package as a player will be visible from anywhere via a node on your screen. So the chances of not finding it is slim.

To counter this, the hunter is more visible. That paired with fog will still make hunters able to be stealthy despite being somewhat more visible.

Quote:What stops the hunter from killing someone every 60 seconds and waiting for people to be out in the open looking for their packages.

Nothing stops them from doing that, but it beats hiding in a corner spamming hunter beams for 20 minutes because 10+ people are all camping inside a room aiming at the only entrance. Like stated above, That's also why they will be more visible all around. Since players will now need to run to their objective so they don't lose HP.


I could do something else that chooses a random 'safe spot location' later on, and all players need to run to it after a set duration (then it shrinks and gets smaller. This would affect both the hunter and players). (Similar to battle royale games). The hunter could setup an ambush, but I'd rather not do that method.
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Messages In This Thread
Patchnotes 09/24/2017 - Brassx - 09-25-2017, 12:35 AM
RE: Patchnotes 09/24/2017 - Terran - 09-25-2017, 01:01 AM
RE: Patchnotes 09/24/2017 - tobiasxz - 09-25-2017, 01:02 AM
RE: Patchnotes 09/24/2017 - Angry_Reaper - 09-25-2017, 01:28 AM
RE: Patchnotes 09/24/2017 - tobiasxz - 09-25-2017, 01:39 AM
RE: Patchnotes 09/24/2017 - SP1D3RP1G - 09-25-2017, 01:56 AM
RE: Patchnotes 09/24/2017 - tobiasxz - 09-25-2017, 01:56 AM
RE: Patchnotes 09/24/2017 - Nivendo - 09-25-2017, 03:10 AM
RE: Patchnotes 09/24/2017 - Alex Summers - 09-25-2017, 03:12 AM
RE: Patchnotes 09/24/2017 - TJ1524 - 09-25-2017, 03:22 AM
RE: Patchnotes 09/24/2017 - Brassx - 09-25-2017, 03:34 AM
RE: Patchnotes 09/24/2017 - SP1D3RP1G - 09-25-2017, 03:39 AM

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