11-21-2014, 06:41 PM
I REALLY like the stimpack idea and these ones were pretty good too.
*The more damage the User takes, the faster they move. 10% less HP = 3% faster Movement. (Windrunner)
*This gun spawns with the max amount of ammunition in spare. (Stocked)
*When reloading this gun, you take 40-70% less damage. (Barrier)
*This gun tracks your # of kills. Every kill you get heals you for 1% HP, doubling each time you kill someone again. 1%. 2%. 4%. 8%. 16%. 32%. 64%. Capped at 64%. Resets after round ends. (Vampire)
*This weapon can be used as a melee attack by right clicking (Iron-sights/scopes are disabled). Deals the same damage as it would if you shot someone in the chest. (Sharp)
The rest were meh.
*The more damage the User takes, the faster they move. 10% less HP = 3% faster Movement. (Windrunner)
*This gun spawns with the max amount of ammunition in spare. (Stocked)
*When reloading this gun, you take 40-70% less damage. (Barrier)
*This gun tracks your # of kills. Every kill you get heals you for 1% HP, doubling each time you kill someone again. 1%. 2%. 4%. 8%. 16%. 32%. 64%. Capped at 64%. Resets after round ends. (Vampire)
*This weapon can be used as a melee attack by right clicking (Iron-sights/scopes are disabled). Deals the same damage as it would if you shot someone in the chest. (Sharp)
The rest were meh.