06-15-2017, 11:21 AM
1. Do you prefer small or big maps? Why?
I'd say on the smaller side of medium because close quarters is the best way of playing this game IMO.
2. Do you prefer basic maps or complex? Explain.
I prefer more basic maps such as Untextured because the complex maps really take away from the goal of TTT.
3. How many secrets do you like to see on a map? What kind? Why?
1 secret is fine as long as it's something you can't be banned for or kosed for something fun like the music on Black Mesa East
4. What's something that you'd like to see in a new map?
Definitely more ammo and maybe some crazy secret
5. What is your favourite colour? Colour combination?
Honestly... purple and blue
6. List any additional details about maps that you enjoy/don't enjoy.
I hate T testers on maps they really ruin the whole thing
I hate maps that you can just get stuck in a wall upon spawning
I love simplistic maps, simplistic design can go a long way work with that and you're golden
I like reasonable T traps, nothing too bullshit(67th way flooding) and nothing that people can just walk out of with enough warning(Water world pool)
7. Additional Comments:
Just make a map that is gud unlike Excel's "Deals"
I'd say on the smaller side of medium because close quarters is the best way of playing this game IMO.
2. Do you prefer basic maps or complex? Explain.
I prefer more basic maps such as Untextured because the complex maps really take away from the goal of TTT.
3. How many secrets do you like to see on a map? What kind? Why?
1 secret is fine as long as it's something you can't be banned for or kosed for something fun like the music on Black Mesa East
4. What's something that you'd like to see in a new map?
Definitely more ammo and maybe some crazy secret
5. What is your favourite colour? Colour combination?
Honestly... purple and blue
6. List any additional details about maps that you enjoy/don't enjoy.
I hate T testers on maps they really ruin the whole thing
I hate maps that you can just get stuck in a wall upon spawning
I love simplistic maps, simplistic design can go a long way work with that and you're golden
I like reasonable T traps, nothing too bullshit(67th way flooding) and nothing that people can just walk out of with enough warning(Water world pool)
7. Additional Comments:
Just make a map that is gud unlike Excel's "Deals"