Suggest some more deathsounds and I'm down to give it a shot.
I also just made a way to download and cache sounds from the webserver without adding extra on-join downloads. The first time will play somewhat delayed (like jihad/post round music), but after it's cached you will not notice near as bad of a delay as it will play from the file. This should be pretty handy for things like this and for web-network optimization. If you'd like to make it MUCH easier for me, you can clip the sound yourself via audacity to the section you want, and upload a .mp3 or .wav to dropbox and provide that link.
The same can be done with Jihad sounds to make it less tedious for me to add(if you do this I will add them basically asap).
EDIT:
Also this reminds me, I finally got around to fixing the caching of streamed textures/models. So that will also help and speed up loading streamed stuff.
I also just made a way to download and cache sounds from the webserver without adding extra on-join downloads. The first time will play somewhat delayed (like jihad/post round music), but after it's cached you will not notice near as bad of a delay as it will play from the file. This should be pretty handy for things like this and for web-network optimization. If you'd like to make it MUCH easier for me, you can clip the sound yourself via audacity to the section you want, and upload a .mp3 or .wav to dropbox and provide that link.
The same can be done with Jihad sounds to make it less tedious for me to add(if you do this I will add them basically asap).
EDIT:
Also this reminds me, I finally got around to fixing the caching of streamed textures/models. So that will also help and speed up loading streamed stuff.