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Dev blog #2 (April 2017 - Realms only!)

#10
Um, about this: "Damage will NOT be a consistent number. Don't panic, this doesn't mean the damage stat on your weapon is useless. This simply means in Realms, more is at play. Instead of outputting a static damage number based on your weapon alone, you will output a range between a calculated min damage, and your weapons max damage. You WILL have a chance to hit 0's based on something disclosed later on in this post."

as an aspiring game designer my rule #1 of game design is minimize randomization as much as possible
don't add even more randomization for no reason. it's not fun, and i don't want to have to put points into making my gun less of a roulette wheel.
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RE: Dev blog #2 (April 2017 - Realms only!) - American Trail Mix - 04-09-2017, 08:33 AM

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