03-27-2017, 11:15 PM
Well it's not really a bug, but I can see how one would put it here.
Things that have custom ways of dealing damage, like these, are a bit more of a pain to get to work with other things sometimes. It's not too hard to add though really. Just a bit of a pain because I have to do these custom checks on the side (similar to how the crowbar has to work to damage props and what not)
Making the railgun push props is probably not something I'll do, but I'll at the least make it able to damage npc/traps and what not. Bows/kunai only need to be able to damage these as well. Making them work vs npc is something I've been doing in preparation for realms anyways.
Things that have custom ways of dealing damage, like these, are a bit more of a pain to get to work with other things sometimes. It's not too hard to add though really. Just a bit of a pain because I have to do these custom checks on the side (similar to how the crowbar has to work to damage props and what not)
Making the railgun push props is probably not something I'll do, but I'll at the least make it able to damage npc/traps and what not. Bows/kunai only need to be able to damage these as well. Making them work vs npc is something I've been doing in preparation for realms anyways.