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Patchnotes 3/8/2017

#1
Any of these changes below can be tweaked and removed, we are trying some stuff out for the sake of more balanced gameplay. Be sure to post feedback on it, and remember: anything can be changed so don't throw a fit if all the sudden you can't spray down an entire room of people.
  • Adding jumping inaccuracy.
  • Added dynamic recoil, that is, the more damage your weapon outputs, the more recoil you will have.
  • Added 'consecutive shots' inaccuracy, this builds up the more you shoot after a few in a row. This really only applies to fully automatic weapons, and only after ~9 shots. Really to stop any longish range spraying.
  • Reduced iterations on the blur, this should help lower end PC's if they wish to use it. Grass and I tested it pretty extensively and barely noticed any FPS loss. However, you can still disable it at anytime!
  • Hopefully fixed invisible plasma shields.

    Additions
    • Added Tobias' Crosshair customization system! Huge shoutout to him for the great work on it. To enable it visit !settings. There's quite a few options, be sure to check it out!
      Image
    • Added a new lightweight DoF-type effect when aiming down sights(focal blur). You can disable this at any time via !settings.
      Image
      Image



    Another wave of a few TTT items coming in before the Inventory content update. These are detective items.
    • Added Prop Disguiser (original design by Exho, I fixed up a few things, changed some stuff, and made it compatible with the Inventory loadout system). This allows you to disguise as a prop for a limited time, or scan props on the map and become them.
      Do note you can NOT move around while disguised as a prop!
    • Added Plasma Net. This allows you to launch a net at a target, upon impact it makes them unable to move for a brief time period, and they are forced to use magneto. (I do not know the original author of this, however, I did fix some errors with it)
    • Added Plasma Shield.(Again I do not know the original author of this, I added some HUD elements and fixed a few things)

    Do note, these can be changed as needed, or even removed if people don't like 'em! So don't be afraid to post feedback on them!

    I'm doing this fairly late at night so be sure to let me know if there's any bugs, I may have forgotten to upload some stuff.

    Next update should be Enhanceable II crate!
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Messages In This Thread
Patchnotes 3/8/2017 - Brassx - 03-08-2017, 06:31 AM
RE: Patchnotes 3/8/2017 - Terran - 03-08-2017, 06:46 AM
RE: Patchnotes 3/8/2017 - Kuro - 03-08-2017, 07:32 AM
RE: Patchnotes 3/8/2017 - Brassx - 03-08-2017, 07:45 AM
RE: Patchnotes 3/8/2017 - tobiasxz - 03-08-2017, 11:23 AM
RE: Patchnotes 3/8/2017 - Bathory - 03-08-2017, 07:55 AM
RE: Patchnotes 3/8/2017 - Halaman10 - 03-08-2017, 01:12 PM
RE: Patchnotes 3/8/2017 - HeavyGabriel - 03-08-2017, 02:23 PM
RE: Patchnotes 3/8/2017 - TJ1524 - 03-08-2017, 02:49 PM
RE: Patchnotes 3/8/2017 - Brassx - 03-08-2017, 08:19 PM
RE: Patchnotes 3/8/2017 - Terran - 03-08-2017, 08:40 PM
RE: Patchnotes 3/8/2017 - Corsola - 03-08-2017, 10:33 PM
RE: Patchnotes 3/8/2017 - Alex Summers - 03-09-2017, 03:59 AM
RE: Patchnotes 3/8/2017 - tobiasxz - 03-09-2017, 04:00 AM
RE: Patchnotes 3/8/2017 - Alex Summers - 03-09-2017, 04:01 AM
RE: Patchnotes 3/8/2017 - Bezerker - 03-09-2017, 11:59 AM
RE: Patchnotes 3/8/2017 - Bathory - 03-09-2017, 07:21 PM

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