02-25-2017, 02:43 AM
There's a few older SWEP's that re-implement the default crosshair design without calling self.BaseClass.DrawHUD(self), which is a dumb way of doing it. Like I said before about this to some people, that would need to be fixed in order for this to be fully supported, and yeah, there are also a lot of weapons that have a custom crosshair already.