Well, let's look at some comparisons of the base weapons.
Normal pistol:
M1911:
The firerate shouldn't really allow super insanely fast macro'd shots, that is, shots faster than something like a MAC10. But it definitely should be slower than you are claiming it can be fired, so I will likely make it a bit slower seeming as it doesn't seem to be working as intended.
When stat bonuses from weapon tiers come into play the weapon becomes trickier to balance, as with any weapon.
Keep in mind, the default M16, a fully automatic weapon, is also a 2 shot headshot.
I should note that the Frostburns firerate is slower than this, and shouldn't beable to be macro'd, but the headshot damage definitely needs to be toned down.
EDIT:
Proposed new m1911 stats:
Normal pistol:
- 20 bullets per clip
- 0.38 Second delay between shots.
- 25 Damage
- Default headshot multiplier of 2.0, giving it a 2 shot headshot.
- Accuracy cone 0.2 (bigger number = less accurate)
M1911:
- 7 bullets per clip
- 0.10861111111111111111111111111111 Second delay between shots.
- 22 Damage
- 2.2 headshot multiplier giving it a 3 shot headshot by default
- Accuracy cone 0.25
The firerate shouldn't really allow super insanely fast macro'd shots, that is, shots faster than something like a MAC10. But it definitely should be slower than you are claiming it can be fired, so I will likely make it a bit slower seeming as it doesn't seem to be working as intended.
When stat bonuses from weapon tiers come into play the weapon becomes trickier to balance, as with any weapon.
Keep in mind, the default M16, a fully automatic weapon, is also a 2 shot headshot.
I should note that the Frostburns firerate is slower than this, and shouldn't beable to be macro'd, but the headshot damage definitely needs to be toned down.
EDIT:
Proposed new m1911 stats:
- 7 bullets per clip
- 0.15 Second delay between shots(makes a pretty big difference, gmod is really fucking weird with this).
- 20 Damage
- 2.2 headshot multiplier giving it 44 headshot damage.
- Accuracy cone 0.25