12-11-2016, 10:05 AM
There is a lot of factors as to why this is.
As mentioned above it is much more profitable to do a survive run than playing TTT. In the same time it takes to do a survive run, playing TTT will get you a couple of standards and maybe 100 coins if you're lucky.
You have to consider that survive is a lot more enjoyable to play currently. TTT gets stale after a while and survive is new and exciting, not only is it fun but you get paid too.
A huge factor is time. Survive runs vary a lot depending on team size and skill, most teams tend to go to wave 24 which can take up to 2 hours in most cases. That's time that could be spent playing TTT.
People like to do survive when it's convenient to them, say maybe once in the morning and once before you go to sleep.
I think the best solution would probably make a way to streamline survive, a lot of things take a long time to do.
The beginning part is incredibly slow, the time between rounds drags on when all you want to do is be able to leave and get started. A lot of time the starter gun is pure garbage which leaves teams meleeing the zombies until round 5 which takes more time.
Most teams considers the staffs as a necessity, so something like getting the staff of osiris, it takes time to find the green orb, it takes a long time to charge the red orb (it's also super tedious), and it takes an extremely long time to charge the blue orb (you can physically feel yourself age). God forbid you want to go for the unknown staff too.
So much of the first hour is purely setup. It only becomes fast paced and enjoyable around wave 14 during fast zombies and afterwards getting overwhelmed by the hoardes.
As mentioned above it is much more profitable to do a survive run than playing TTT. In the same time it takes to do a survive run, playing TTT will get you a couple of standards and maybe 100 coins if you're lucky.
You have to consider that survive is a lot more enjoyable to play currently. TTT gets stale after a while and survive is new and exciting, not only is it fun but you get paid too.
A huge factor is time. Survive runs vary a lot depending on team size and skill, most teams tend to go to wave 24 which can take up to 2 hours in most cases. That's time that could be spent playing TTT.
People like to do survive when it's convenient to them, say maybe once in the morning and once before you go to sleep.
I think the best solution would probably make a way to streamline survive, a lot of things take a long time to do.
The beginning part is incredibly slow, the time between rounds drags on when all you want to do is be able to leave and get started. A lot of time the starter gun is pure garbage which leaves teams meleeing the zombies until round 5 which takes more time.
Most teams considers the staffs as a necessity, so something like getting the staff of osiris, it takes time to find the green orb, it takes a long time to charge the red orb (it's also super tedious), and it takes an extremely long time to charge the blue orb (you can physically feel yourself age). God forbid you want to go for the unknown staff too.
So much of the first hour is purely setup. It only becomes fast paced and enjoyable around wave 14 during fast zombies and afterwards getting overwhelmed by the hoardes.