Currently standards only drop with positive damage, from 2 to 5 and that is the only positive stat they can have.
They are the most widely dropped and nobody really uses them so they sit on the market for eternity.
The only saving grace is the crystals need guns to charge them, and there so many standards it's quite easy to charge for relatively cheap.
So I'm suggesting to make standard, moderate, and adequate weapons drop all sorts of stats.
Mobility, fire rate, magazine size, and recoil. In percentages of 1-3% positive and negative. Standards would stay at 2 different stats 1 positive 1 negative.
The changes made would ensure a greater movement of gold between players and the market place, the removal of abandoned lower tiered weapons, and the increased use of crystals
They are the most widely dropped and nobody really uses them so they sit on the market for eternity.
The only saving grace is the crystals need guns to charge them, and there so many standards it's quite easy to charge for relatively cheap.
So I'm suggesting to make standard, moderate, and adequate weapons drop all sorts of stats.
Mobility, fire rate, magazine size, and recoil. In percentages of 1-3% positive and negative. Standards would stay at 2 different stats 1 positive 1 negative.
The changes made would ensure a greater movement of gold between players and the market place, the removal of abandoned lower tiered weapons, and the increased use of crystals