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Patchnotes 11/2/2016

#17
(11-02-2016, 08:27 PM)Brassx Wrote:  Getting stuck on them is pretty difficult to fix. I've everything I can think of to try and fix it, I can not do so without completely breaking the bullet hit detection.

We all know this happened when that GMOD update launched that completely fucked over nextbot collisions. You would get insta-stuck in  rats in Grim's Labyrinth. It was painful, the only way I have found to fix it is to disable collisions all together, but then that makes things too easy. I have the collision bounds as small as possible without completely destroying the hitreg (the collision bounds should try and cover most of the model, any part of the model sticking outside of this box can not be shot, but if the bounds is too big you will get insta-stuck inside the bot. Too small and no shots will hit)

Would much, much, much rather just being able to run through them then getting stuck on them like this, charples keep teleporting into ya, and now the fast zombies are nearly impossible, it's insane, we had a group that was pretty deacent and we got our asses handed to us on round 14 because we would jsut barely bumpb a fast one and get stuck long enough to have the rest just melt us before we could even kill the one we were stuck in, round 7 was hard enough, lost a few people but barely made it, 14 was just dumb..
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Messages In This Thread
Patchnotes 11/2/2016 - Brassx - 11-02-2016, 10:53 AM
RE: Patchnotes 11/2/2016 - Boozerker - 11-02-2016, 11:11 AM
RE: Patchnotes 11/2/2016 - Zott - 11-02-2016, 01:40 PM
RE: Patchnotes 11/2/2016 - Terran - 11-02-2016, 05:15 PM
RE: Patchnotes 11/2/2016 - Kili - 11-02-2016, 05:19 PM
RE: Patchnotes 11/2/2016 - Rotshout - 11-02-2016, 07:09 PM
RE: Patchnotes 11/2/2016 - Kuro - 11-02-2016, 08:18 PM
RE: Patchnotes 11/2/2016 - Brassx - 11-02-2016, 08:27 PM
RE: Patchnotes 11/2/2016 - Kili - 11-02-2016, 11:51 PM
RE: Patchnotes 11/2/2016 - tobooasxz - 11-02-2016, 11:55 PM
RE: Patchnotes 11/2/2016 - Boozerker - 11-02-2016, 08:29 PM
RE: Patchnotes 11/2/2016 - Terran - 11-02-2016, 08:38 PM
RE: Patchnotes 11/2/2016 - Bradley - 11-02-2016, 08:40 PM
RE: Patchnotes 11/2/2016 - Angry_Reaper - 11-02-2016, 08:42 PM
RE: Patchnotes 11/2/2016 - Nivendo - 11-02-2016, 10:04 PM
RE: Patchnotes 11/2/2016 - Terran - 11-02-2016, 10:40 PM
RE: Patchnotes 11/2/2016 - Alex Summers - 11-02-2016, 10:59 PM
RE: Patchnotes 11/2/2016 - Brassx - 11-03-2016, 01:13 AM
RE: Patchnotes 11/2/2016 - Nivendo - 11-03-2016, 02:50 AM

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