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Patchnotes 11/2/2016

#9
Getting stuck on them is pretty difficult to fix. I've everything I can think of to try and fix it, I can not do so without completely breaking the bullet hit detection.

We all know this happened when that GMOD update launched that completely fucked over nextbot collisions. You would get insta-stuck in rats in Grim's Labyrinth. It was painful, the only way I have found to fix it is to disable collisions all together, but then that makes things too easy. I have the collision bounds as small as possible without completely destroying the hitreg (the collision bounds should try and cover most of the model, any part of the model sticking outside of this box can not be shot, but if the bounds is too big you will get insta-stuck inside the bot. Too small and no shots will hit)
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Messages In This Thread
Patchnotes 11/2/2016 - Brassx - 11-02-2016, 10:53 AM
RE: Patchnotes 11/2/2016 - Boozerker - 11-02-2016, 11:11 AM
RE: Patchnotes 11/2/2016 - Zott - 11-02-2016, 01:40 PM
RE: Patchnotes 11/2/2016 - Terran - 11-02-2016, 05:15 PM
RE: Patchnotes 11/2/2016 - Kili - 11-02-2016, 05:19 PM
RE: Patchnotes 11/2/2016 - Rotshout - 11-02-2016, 07:09 PM
RE: Patchnotes 11/2/2016 - Kuro - 11-02-2016, 08:18 PM
RE: Patchnotes 11/2/2016 - Brassx - 11-02-2016, 08:27 PM
RE: Patchnotes 11/2/2016 - Kili - 11-02-2016, 11:51 PM
RE: Patchnotes 11/2/2016 - tobooasxz - 11-02-2016, 11:55 PM
RE: Patchnotes 11/2/2016 - Boozerker - 11-02-2016, 08:29 PM
RE: Patchnotes 11/2/2016 - Terran - 11-02-2016, 08:38 PM
RE: Patchnotes 11/2/2016 - Bradley - 11-02-2016, 08:40 PM
RE: Patchnotes 11/2/2016 - Angry_Reaper - 11-02-2016, 08:42 PM
RE: Patchnotes 11/2/2016 - Nivendo - 11-02-2016, 10:04 PM
RE: Patchnotes 11/2/2016 - Terran - 11-02-2016, 10:40 PM
RE: Patchnotes 11/2/2016 - Alex Summers - 11-02-2016, 10:59 PM
RE: Patchnotes 11/2/2016 - Brassx - 11-03-2016, 01:13 AM
RE: Patchnotes 11/2/2016 - Nivendo - 11-03-2016, 02:50 AM

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