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Patchnotes 11/1/2016

#1
Changes
  • Survive
    • Lowered fast Zombie HP scaling.
    • Lowered normal Zombie HP scaling.
    • Fixed doors being able to be re-closed.
    • Added a few more weapon/ammo spawns.
    • Improved navmesh in some areas.
    • Tweaked reward formula to more reflect on current rounds achieved (I wasn't sure the highest people would get, and how long it would take them previously).
    • Can now adjust loot without server/run restarts.
  • TTT
    • Hunter rounds now have a 1 in 60 chance to happen on any map. Depending on playercount, a second hunter will be chosen to fight along side you.
    • Hunter HP scaling has been lowered.
    • Hunters no longer show up as 'disguised' from the TTT radio commands.
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Messages In This Thread
Patchnotes 11/1/2016 - Brassx - 11-01-2016, 03:00 PM
RE: Patchnotes 11/1/2016 - Mougwi - 11-01-2016, 03:04 PM
RE: Patchnotes 11/1/2016 - Brassx - 11-01-2016, 03:27 PM
RE: Patchnotes 11/1/2016 - tobooasxz - 11-01-2016, 03:36 PM
RE: Patchnotes 11/1/2016 - Nivendo - 11-01-2016, 05:49 PM
RE: Patchnotes 11/1/2016 - FoxSasha - 11-02-2016, 07:18 AM
RE: Patchnotes 11/1/2016 - Terran - 11-01-2016, 05:28 PM

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