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balancing suggestions for the bow

#10
(10-01-2016, 02:25 AM)Fresh Wrote:  
(10-01-2016, 02:08 AM)Aresuft Wrote:  The bow is under powered when you also look at the fact that nearly every gun is better in every situation

not really when i repeatedly just get walked up to and instakilled by someone using the bow... 0 reaction time, its essentially a knife if youre innocent... ZERO effort besides charging the shot and letting go..


why is it that the only people commenting havent even played since the server began being filled with 3+ of these things at a time..

The same logic can be applied to a lot of other weapons. They could walk up and insta-kill you (basically) with almost every other weapon(albeit most require a headshot or so, but with high firerate, it's basically an insta-kill). You're not going to have time to react before you're dead. With the bow, if they miss the first shot they are fucked unlike other primary weapons. Even if they do kill you with the bow, they are likely gonna get rekt anyways. It's pretty slow to fire.

So yeah, other weapons also have ZERO EFFORT other than pressing and holding the mouse button up close. Same logic honestly.

Not saying a nerf is a BAD thing for them , I'm just pointing out something I see wrong with that logic. Although if they didn't one shot up close in the body, you're fucked in almost every firefight. They are so unpractical to use already, taking away that body shot power would pretty much ruin them. (They also only one shot if fully powered, in upper body/head too. No arms/leg shots)
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Messages In This Thread
balancing suggestions for the bow - Fresh - 09-30-2016, 08:41 PM
RE: balancing suggestions for the bow - Brassx - 10-01-2016, 04:19 AM

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