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balancing suggestions for the bow

#1
so now everyone has one of these things, I think maybe some balancing should be had

Reduce the bodyshot damage of a charged shot to 80, but then also give no damage reduction on armored targets. My reasoning for this -> the bow is silly on traitors, allowing a silent instakill from any distance on an innocent. With this change, It's still deadly, but not insta-kill powerful. As for the second part of the change, I feel like the bow is pretty weak against detectives and traitors, dealing ~70 damage on a fully charged shot because of armor, this would help out in that area.

kind of a nerf and a buff at the same time. I just feel like a having a weapon thats a silent instakill from any range on body with no penalty just doesnt really work for TTT.... like at all.

Thoughts?
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balancing suggestions for the bow - Fresh - 09-30-2016, 08:41 PM

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