(09-25-2016, 10:39 AM)Kuro Wrote:(09-25-2016, 10:22 AM)Brassx Wrote: That would in turn change how common/uncommon those crates would be from drops. Those specific rarities reflect their drop rates for the ones that CAN drop.
Assuming you mean physical end round drops I don't think I've ever seen a tidal crate actually drop, but that is besides the point.
Why do we have crates drop in the first place? There doesn't seem to be any specific reason for it.
Could you replace crate drops with a coin drop of nearly the same value? If people would have rolled the crate they'd likely just buy one from the shop.
Pretty sure more people would just prefer the coins seeing as they could decide what they opened.
The point of crate drops is crates that you do not have to spend any coins on. Getting a coin drop and spending those coins on a crate and not getting what you spent on it feels worse than just getting a free crate and 'yoloing' it, plus they can choose to just sell it to a player if they just want coins. Simple as that. Having just coins is eh, and would be a pain in the butt to do. With crates dropping, someone might open a crate they normally wouldn't buy and possibly get something cool as well.
I really see no reason to remove crates from the drop table whatsoever. Honestly ,Your point gives all the more reason to keep them anyways. (completely unneeded effort since in your point, people would just buy them anyways, then why not just keep them there? No reason to go through the effort to remove all crates from the drop tables, replacing them with coins, just to have them probably buy the crate anyways)