09-11-2016, 09:19 PM
I've already tweaked it to not apply on dragon rounds, or hunter rounds. Other minigames it already will not apply on. If you think this system is more aids than crouch jumping, I don't think you quite understand that crouch jumping literally made parts of the player impossible to hit. It quite literally breaks hitboxes by pushing certain hitboxes outside of the players bounding box, making bullets and other traces simply pass right through the hitboxes in those regions. Normal jumping doesn't do this at all, and is fine, it also doesn't make their player model suddenly 'jump' up half of their body length(like crouch jumping does).
It's also not 5 seconds, it's 2 seconds when shooting. 2 seconds.
It's also not 5 seconds, it's 2 seconds when shooting. 2 seconds.