08-22-2016, 03:21 AM
I've been working on it in my spare time. I'm in the middle of a massive re haul to combat, which will speed up and improve the feel of combat.
I completely revamped the entity interpolation system to support A LOT more entities, and potentially 1000s of players and enemies.
I added support for instances, so I could eventually do group/party dungeons/raids, or separate channels to make certain zones not as crowded. Etc.
I completely revamped the entity interpolation system to support A LOT more entities, and potentially 1000s of players and enemies.
I added support for instances, so I could eventually do group/party dungeons/raids, or separate channels to make certain zones not as crowded. Etc.