Hi there Guest,  
Sign in here: Login through Steam



Poll: Which solution would you prefer?
Solution 1
Solution 2
Solution 3
None of the above(post your own solution)
There isn't a real problem
[Show Results]
 
Note: This is a public poll, other users will be able to see what you voted for.
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Crouch jumping/jump spam.

#22
So after some more fiddling around with things, I've discovered some rather interesting things, firstly the bug with 'crouch jumping' only occurs if the players hull (or bounding box) is set to a significantly shorter amount (like when crouching). Now, what they appear to do is offset the player by the median of the crouch hull and normal hull only when jumping THEN crouching(thus the sudden UP movement of players when they crouch after jumping). That allows players to jump up ledges and stuff easier.

That is the core problem, and I HAVE been able to completely get rid of that annoying position change just by keeping the duck hull at a normal size while jumping. However, this means crouch jumping up things  will not happen nearly as easily. So I don't think it's worth that trade off at all. I'm still playing around with it and thinking about other options that will fix it without the above solutions, but it doesn't seem like it's going to happen. It's an internal issue inside of GMOD that I can't do anything about.

So unfortunately, the only thing I can do is help minimize when this happens, so it can't be abused as much.

That all being said, I have a few more possible solutions I thought of that might be better?

Let me know what you think of these:
Possible solution 4 - Disable crouch ONLY while jumping if you have shot a weapon in the last x seconds.
Could possibly trigger if you have been damaged too
  • Pros:
    • This stops some from abusing it to win fights, which seems to be the main problem.
    • Doesn't effect people who just crouch jump around normally for no reason.
    • This has the LEAST amount of possible crouch jumps during a fight. The other methods would still have a few, but this will reduce it to only ONE possible one, and that is only if the crouch jump before shooting.
  • Cons:
    • It makes escaping more difficult if you're trying to defend yourself and then need to crouch jump over something.

Possible solution 5 - The same as solution 2 in the original post, however, instead of crouch being all around disabled, it's only disabled when jumping.

If you like solution 4 rate this with an 'agree'. If you like solution 5 rate with a 'Reasonable'!
Find
Reply



Messages In This Thread
Crouch jumping/jump spam. - Brassx - 07-16-2016, 01:02 AM
RE: Crouch jumping/jump spam. - Terran - 07-16-2016, 01:11 AM
RE: Crouch jumping/jump spam. - Kuro - 07-16-2016, 02:09 AM
RE: Crouch jumping/jump spam. - Dreaddork - 07-16-2016, 03:38 AM
RE: Crouch jumping/jump spam. - Terran - 07-16-2016, 03:58 AM
RE: Crouch jumping/jump spam. - Unpoke - 07-16-2016, 04:30 AM
RE: Crouch jumping/jump spam. - Terran - 07-16-2016, 05:23 AM
RE: Crouch jumping/jump spam. - Dreaddork - 07-16-2016, 05:48 AM
RE: Crouch jumping/jump spam. - Excel - 07-16-2016, 04:11 AM
RE: Crouch jumping/jump spam. - Terran - 07-16-2016, 05:32 AM
RE: Crouch jumping/jump spam. - Unpoke - 07-16-2016, 05:46 AM
RE: Crouch jumping/jump spam. - Brassx - 07-25-2016, 04:45 PM
RE: Crouch jumping/jump spam. - Atothemax - 07-25-2016, 05:17 PM
RE: Crouch jumping/jump spam. - Jake1o - 07-25-2016, 05:20 PM
RE: Crouch jumping/jump spam. - Brassx - 07-26-2016, 07:23 PM
RE: Crouch jumping/jump spam. - Terran - 07-26-2016, 07:32 PM
RE: Crouch jumping/jump spam. - Brassx - 07-26-2016, 07:43 PM

Forum Jump:


Users browsing this thread:
9 Guest(s)