It's very strange. Jumping or moving should have 0 effect on the damage because the ball itself doesn't actually use the players hitboxes, or collision bounds to determine when it hits. It simply checks the distance between itself and the player and if it is less than or equal to the balls radius, it damages the player. Doesn't rely on their hitboxes or anything.
Now, if it detects the player will die from being hit by it when it reaches the player, it will do the 'headshot' effect and play the animation on their head, exploded it. Is that where the bug occurs?
So it just plays the animation, and damages the player right before the animation finishes regardless of where they are when it finishes.
So this bug is very strange indeed.. I'll need to catch this happening myself, I have been unable to replicate it with bots on my test server.
Now, if it detects the player will die from being hit by it when it reaches the player, it will do the 'headshot' effect and play the animation on their head, exploded it. Is that where the bug occurs?
So it just plays the animation, and damages the player right before the animation finishes regardless of where they are when it finishes.
So this bug is very strange indeed.. I'll need to catch this happening myself, I have been unable to replicate it with bots on my test server.