First off, THERE IS SUPPOSED TO BE BOSS MUSIC. WHAT BOSS FIGHT HAVE I EVER DONE WITHOUT BOSS MUSIC!?!? But really though it does have music, but I honestly forgot to add it to the download list. Fixing that now.
The reason why the Arena is a straight cube is because there are 12 of them. Anything too complex(displacements) could easily add a shitload to the filesize, as well as a lot more time to the compile time. I wanted to keep the filesize down as much as possible, and well, the fact that I am definitely not a mapper. But yeah I agree it could use some touch ups, and I'll see what I can do. (If someone wants to try their hand at it, you're free to make a prefab(just a vmf file) for the lair. The dimensions needs to be roughly 3328w, 3328l, 2304h, or you can PM me and I'll send you a template VMF)
Cooldown for losing is there to give the arenas time to clear up, as well as give people a chance to fight if all of the arenas are busy. Once more people complete the quest, I'm not sure how many fights will be going on at a time.
The reason why the Arena is a straight cube is because there are 12 of them. Anything too complex(displacements) could easily add a shitload to the filesize, as well as a lot more time to the compile time. I wanted to keep the filesize down as much as possible, and well, the fact that I am definitely not a mapper. But yeah I agree it could use some touch ups, and I'll see what I can do. (If someone wants to try their hand at it, you're free to make a prefab(just a vmf file) for the lair. The dimensions needs to be roughly 3328w, 3328l, 2304h, or you can PM me and I'll send you a template VMF)
Cooldown for losing is there to give the arenas time to clear up, as well as give people a chance to fight if all of the arenas are busy. Once more people complete the quest, I'm not sure how many fights will be going on at a time.