I made another change(really affects the coins):
This new simulation system should work great for balancing new crates.
Perhaps it's time to reduce the price of the normal item crate a bit?
Code:
10000 item crate roll results(rarities). = {
Rare = 545,
Ordinary = 4308,
Godlike = 5,
Uncommon = 1798,
Legendary = 159,
Unlikely = 1392,
Common = 1792,
}
10000 item crate roll results(items). = {
Apocalyptic = 19,
Irradiated = 30,
Sorrowful = 54,
Cyantific = 58,
Hatchet = 141,
Pretty Pink = 76,
Adequate = 583,
Nighthawk = 20,
Thrakos = 2,
Lightweight = 162,
Traitor Round = 103,
D9 Railgun MK3 = 2,
Heroic = 19,
Bellum Letale XR1 = 19,
Sledge Hammer = 102,
Axistence = 34,
Vakarian = 22,
Shock Absorb Crystal = 82,
Kief Daddy's = 84,
Moderate = 1238,
Blaze Crystal = 199,
TotaliTerran = 83,
Shank's Surplus = 42,
Coins = 615065,
Gravity Crystal = 19,
Bananas! = 81,
Dimension Crystal = 58,
Infectious = 29,
Exalted = 18,
Tartarus = 1,
Noodler = 72,
Otterly = 73,
Jump Crystal = 102,
The Nield = 55,
Armadillius = 37,
Ravaging = 98,
Rampant = 90,
Glock-a-doodle-do = 45,
Umpty Dumpty = 28,
Decent = 3070,
Nocturnal = 21,
Heartless = 85,
Kaiju = 23,
Rebounding Crystal = 129,
Doctorate = 32,
Flamboyant = 99,
Reload Crystal = 29,
Ninjato = 32,
Durendal = 18,
Distinguished = 11,
Omnipoten = 38,
Decimating = 40,
Competent = 443,
Cryptic = 95,
Destructive = 205,
Rotting = 46,
Yagginese = 33,
Flownoomder = 59,
}
This new simulation system should work great for balancing new crates.
Perhaps it's time to reduce the price of the normal item crate a bit?